One of the effective management
of work-load is to avoid procrastination. With the popularity of the Internet
access, Internet addiction makes avoiding procrastination even more challenging.
Many productivity tool Apps were designed to avoid procrastination caused by
mobile device addiction. However, the effect is not significant. To improve the
effectiveness of productivity tools, this research surveyed the procrastination
factors, and proposed a game-based learning framework which combines the
procrastination factors with gaming factors. The proposed work induces the sustainability
of game-based design to ensure the user engagement. Based on the proposed
framework, a game-based productivity tool app is developed to evaluate the
results. Semi-structural interviews of domain experts are carried out prior
conducting the experiments. Experiments adopted TAM model to verify the
significant factors and the effectiveness of the proposed work.
Keywords: Procrastination, Gamification,